using System.Collections.Generic;
using UnityEngine;
public class RestoreTransforms : MonoBehaviour
{
private List<Transform> _transforms = new List<Transform>();
private List<Vector3> _positions = new List<Vector3>();
private List<Quaternion> _rotations = new List<Quaternion>();
private void Awake()
{
var allTransforms = GetComponentsInChildren<Transform>();
foreach(var t in allTransforms)
{
_transforms.Add(t);
_positions.Add(t.position);
_rotations.Add(t.localRotation);
}
}
private void OnEnable()
{
for (int i = 0; i < _transforms.Count; ++i)
{
_transforms[i].position = _positions[i];
_transforms[i].localRotation = _rotations[i];
}
}
}
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